CVDCGRApr 24, 2024

NeRF-XL: Scaling NeRFs with Multiple GPUs

arXiv:2404.16221v123 citationsh-index: 54Has CodeECCV
Originality Highly original
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This work addresses the computational bottleneck in training and rendering large-scale NeRFs for 3D scene reconstruction, enabling broader applications in computer vision and graphics.

The authors tackled the problem of scaling Neural Radiance Fields (NeRFs) across multiple GPUs to handle large scenes, achieving improvements in reconstruction quality with larger parameter counts and speed gains using more GPUs, as demonstrated on datasets like MatrixCity with 258K images covering 25km².

We present NeRF-XL, a principled method for distributing Neural Radiance Fields (NeRFs) across multiple GPUs, thus enabling the training and rendering of NeRFs with an arbitrarily large capacity. We begin by revisiting existing multi-GPU approaches, which decompose large scenes into multiple independently trained NeRFs, and identify several fundamental issues with these methods that hinder improvements in reconstruction quality as additional computational resources (GPUs) are used in training. NeRF-XL remedies these issues and enables the training and rendering of NeRFs with an arbitrary number of parameters by simply using more hardware. At the core of our method lies a novel distributed training and rendering formulation, which is mathematically equivalent to the classic single-GPU case and minimizes communication between GPUs. By unlocking NeRFs with arbitrarily large parameter counts, our approach is the first to reveal multi-GPU scaling laws for NeRFs, showing improvements in reconstruction quality with larger parameter counts and speed improvements with more GPUs. We demonstrate the effectiveness of NeRF-XL on a wide variety of datasets, including the largest open-source dataset to date, MatrixCity, containing 258K images covering a 25km^2 city area.

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