ITLGMAMLApr 30, 2024

Provably Efficient Information-Directed Sampling Algorithms for Multi-Agent Reinforcement Learning

arXiv:2404.19292v12 citationsh-index: 17Artif Intell
Originality Incremental advance
AI Analysis

This work addresses sample efficiency for researchers and practitioners in multi-agent reinforcement learning, offering provable guarantees but is incremental as it builds on existing information-directed sampling principles.

The paper tackles the problem of sample efficiency in multi-agent reinforcement learning by designing novel information-directed sampling algorithms, achieving a Bayesian regret of tilde{O}(sqrt{K}) for episodic two-player zero-sum Markov games and extending to multi-player general-sum games with efficient learning of equilibria.

This work designs and analyzes a novel set of algorithms for multi-agent reinforcement learning (MARL) based on the principle of information-directed sampling (IDS). These algorithms draw inspiration from foundational concepts in information theory, and are proven to be sample efficient in MARL settings such as two-player zero-sum Markov games (MGs) and multi-player general-sum MGs. For episodic two-player zero-sum MGs, we present three sample-efficient algorithms for learning Nash equilibrium. The basic algorithm, referred to as MAIDS, employs an asymmetric learning structure where the max-player first solves a minimax optimization problem based on the joint information ratio of the joint policy, and the min-player then minimizes the marginal information ratio with the max-player's policy fixed. Theoretical analyses show that it achieves a Bayesian regret of tilde{O}(sqrt{K}) for K episodes. To reduce the computational load of MAIDS, we develop an improved algorithm called Reg-MAIDS, which has the same Bayesian regret bound while enjoying less computational complexity. Moreover, by leveraging the flexibility of IDS principle in choosing the learning target, we propose two methods for constructing compressed environments based on rate-distortion theory, upon which we develop an algorithm Compressed-MAIDS wherein the learning target is a compressed environment. Finally, we extend Reg-MAIDS to multi-player general-sum MGs and prove that it can learn either the Nash equilibrium or coarse correlated equilibrium in a sample efficient manner.

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