CVIVJun 9, 2024

Bits-to-Photon: End-to-End Learned Scalable Point Cloud Compression for Direct Rendering

arXiv:2406.05915v22 citations
Originality Incremental advance
AI Analysis

This addresses the problem of real-time 6-Degree-of-Freedom video streaming for AR/VR applications, representing an incremental advancement in point cloud compression.

The paper tackles the challenge of decoding and rendering high-quality images from lossy compressed point clouds for AR/VR streaming by developing a compression scheme that directly decodes to renderable 3D Gaussians, significantly improving rendering quality and reducing decoding and rendering time compared to existing methods.

Point cloud is a promising 3D representation for volumetric streaming in emerging AR/VR applications. Despite recent advances in point cloud compression, decoding and rendering high-quality images from lossy compressed point clouds is still challenging in terms of quality and complexity, making it a major roadblock to achieve real-time 6-Degree-of-Freedom video streaming. In this paper, we address this problem by developing a point cloud compression scheme that generates a bit stream that can be directly decoded to renderable 3D Gaussians. The encoder and decoder are jointly optimized to consider both bit-rates and rendering quality. It significantly improves the rendering quality while substantially reducing decoding and rendering time, compared to existing point cloud compression methods. Furthermore, the proposed scheme generates a scalable bit stream, allowing multiple levels of details at different bit-rate ranges. Our method supports real-time color decoding and rendering of high quality point clouds, thus paving the way for interactive 3D streaming applications with free view points.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes