CVJul 28, 2024

ClickDiff: Click to Induce Semantic Contact Map for Controllable Grasp Generation with Diffusion Models

arXiv:2407.19370v17 citationsh-index: 28Has Code
Originality Incremental advance
AI Analysis

This addresses the need for precise and controllable grasp synthesis in robotics and virtual reality, though it is incremental as it builds on existing diffusion models and datasets.

The paper tackles the problem of generating realistic hand grasps on objects by introducing a controllable grasp generation task that uses a Semantic Contact Map for fine-grained hand-object interaction control, achieving robust performance on both unimanual and bimanual grasps with unseen objects.

Grasp generation aims to create complex hand-object interactions with a specified object. While traditional approaches for hand generation have primarily focused on visibility and diversity under scene constraints, they tend to overlook the fine-grained hand-object interactions such as contacts, resulting in inaccurate and undesired grasps. To address these challenges, we propose a controllable grasp generation task and introduce ClickDiff, a controllable conditional generation model that leverages a fine-grained Semantic Contact Map (SCM). Particularly when synthesizing interactive grasps, the method enables the precise control of grasp synthesis through either user-specified or algorithmically predicted Semantic Contact Map. Specifically, to optimally utilize contact supervision constraints and to accurately model the complex physical structure of hands, we propose a Dual Generation Framework. Within this framework, the Semantic Conditional Module generates reasonable contact maps based on fine-grained contact information, while the Contact Conditional Module utilizes contact maps alongside object point clouds to generate realistic grasps. We evaluate the evaluation criteria applicable to controllable grasp generation. Both unimanual and bimanual generation experiments on GRAB and ARCTIC datasets verify the validity of our proposed method, demonstrating the efficacy and robustness of ClickDiff, even with previously unseen objects. Our code is available at https://github.com/adventurer-w/ClickDiff.

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