CVGRROOct 21, 2024

Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos

arXiv:2410.16259v13 citationsh-index: 54ICLR
Originality Highly original
AI Analysis

This enables non-invasive modeling of natural behaviors for applications in simulation and robotics, representing a novel method for a known bottleneck.

The paper tackles the problem of learning interactive behavior models of 3D agents from casual longitudinal videos, achieving real-to-sim transfer from monocular RGBD smartphone videos of pets and humans.

We present Agent-to-Sim (ATS), a framework for learning interactive behavior models of 3D agents from casual longitudinal video collections. Different from prior works that rely on marker-based tracking and multiview cameras, ATS learns natural behaviors of animal and human agents non-invasively through video observations recorded over a long time-span (e.g., a month) in a single environment. Modeling 3D behavior of an agent requires persistent 3D tracking (e.g., knowing which point corresponds to which) over a long time period. To obtain such data, we develop a coarse-to-fine registration method that tracks the agent and the camera over time through a canonical 3D space, resulting in a complete and persistent spacetime 4D representation. We then train a generative model of agent behaviors using paired data of perception and motion of an agent queried from the 4D reconstruction. ATS enables real-to-sim transfer from video recordings of an agent to an interactive behavior simulator. We demonstrate results on pets (e.g., cat, dog, bunny) and human given monocular RGBD videos captured by a smartphone.

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