HCCVGRNov 13, 2024

A multidimensional measurement of photorealistic avatar quality of experience

arXiv:2411.09066v3h-index: 11Has CodeProc. ACM Hum. Comput. Interact.
Originality Incremental advance
AI Analysis

This addresses the problem of evaluating avatar usability for developers and users in telecommunication systems, though it is incremental as it builds on existing objective metrics by adding subjective assessment.

The paper tackles the lack of subjective human usability tests for photorealistic avatars by developing an open-source framework to measure quality of experience in ten dimensions, finding weak correlations with objective metrics and no uncanny valley effect in telecommunication scenarios.

Photorealistic avatars are human avatars that look, move, and talk like real people. The performance of photorealistic avatars has significantly improved recently based on objective metrics such as PSNR, SSIM, LPIPS, FID, and FVD. However, recent photorealistic avatar publications do not provide subjective tests of the avatars to measure human usability factors. We provide an open source test framework to subjectively measure photorealistic avatar performance in ten dimensions: realism, trust, comfortableness using, comfortableness interacting with, appropriateness for work, creepiness, formality, affinity, resemblance to the person, and emotion accuracy. Using telecommunication scenarios, we show that the correlation of nine of these subjective metrics with PSNR, SSIM, LPIPS, FID, and FVD is weak, and moderate for emotion accuracy. The crowdsourced subjective test framework is highly reproducible and accurate when compared to a panel of experts. We analyze a wide range of avatars from photorealistic to cartoon-like and show that some photorealistic avatars are approaching real video performance based on these dimensions. We also find that for avatars above a certain level of realism, eight of these measured dimensions are strongly correlated. This means that avatars that are not as realistic as real video will have lower trust, comfortableness using, comfortableness interacting with, appropriateness for work, formality, and affinity, and higher creepiness compared to real video. In addition, because there is a strong linear relationship between avatar affinity and realism, there is no uncanny valley effect for photorealistic avatars in the telecommunication scenario. We suggest several extensions of this test framework for future work and discuss design implications for telecommunication systems. The test framework is available at https://github.com/microsoft/P.910.

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