CVLGNov 15, 2024

TESGNN: Temporal Equivariant Scene Graph Neural Networks for Efficient and Robust Multi-View 3D Scene Understanding

arXiv:2411.10509v33 citationsh-index: 11Has CodeTrans. Mach. Learn. Res.
Originality Incremental advance
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This work addresses multi-view 3D scene understanding for robotics and computer vision, offering an incremental improvement by combining symmetry preservation and temporal fusion.

The paper tackles the problem of generating scene graphs from 3D point clouds by addressing overlooked symmetry preservation and lack of temporal modeling, resulting in higher accuracy, faster training convergence, and more stable global representations compared to existing methods.

Scene graphs have proven to be highly effective for various scene understanding tasks due to their compact and explicit representation of relational information. However, current methods often overlook the critical importance of preserving symmetry when generating scene graphs from 3D point clouds, which can lead to reduced accuracy and robustness, particularly when dealing with noisy, multi-view data. Furthermore, a major limitation of prior approaches is the lack of temporal modeling to capture time-dependent relationships among dynamically evolving entities in a scene. To address these challenges, we propose Temporal Equivariant Scene Graph Neural Network (TESGNN), consisting of two key components: (1) an Equivariant Scene Graph Neural Network (ESGNN), which extracts information from 3D point clouds to generate scene graph while preserving crucial symmetry properties, and (2) a Temporal Graph Matching Network, which fuses scene graphs generated by ESGNN across multiple time sequences into a unified global representation using an approximate graph-matching algorithm. Our combined architecture TESGNN shown to be effective compared to existing methods in scene graph generation, achieving higher accuracy and faster training convergence. Moreover, we show that leveraging the symmetry-preserving property produces a more stable and accurate global scene representation compared to existing approaches. Finally, it is computationally efficient and easily implementable using existing frameworks, making it well-suited for real-time applications in robotics and computer vision. This approach paves the way for more robust and scalable solutions to complex multi-view scene understanding challenges. Our source code is publicly available at: https://github.com/HySonLab/TESGraph

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