GRCVNov 24, 2024

DynamicAvatars: Accurate Dynamic Facial Avatars Reconstruction and Precise Editing with Diffusion Models

arXiv:2411.15732v1
Originality Highly original
AI Analysis

This addresses the need for accurate dynamic facial avatars in virtual reality and film production, representing a novel method for a known bottleneck.

The paper tackles the problem of generating and editing dynamic 3D head avatars from video clips, which often suffer from facial distortions and limited editing capabilities, by proposing DynamicAvatars that achieves photorealistic results with precise prompt-based editing.

Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing capabilities. To address these challenges, we present DynamicAvatars, a dynamic model that generates photorealistic, moving 3D head avatars from video clips and parameters associated with facial positions and expressions. Our approach enables precise editing through a novel prompt-based editing model, which integrates user-provided prompts with guiding parameters derived from large language models (LLMs). To achieve this, we propose a dual-tracking framework based on Gaussian Splatting and introduce a prompt preprocessing module to enhance editing stability. By incorporating a specialized GAN algorithm and connecting it to our control module, which generates precise guiding parameters from LLMs, we successfully address the limitations of existing methods. Additionally, we develop a dynamic editing strategy that selectively utilizes specific training datasets to improve the efficiency and adaptability of the model for dynamic editing tasks.

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