CVAIGRSDASNov 27, 2024

GaussianSpeech: Audio-Driven Gaussian Avatars

arXiv:2411.18675v19 citationsh-index: 41
Originality Highly original
AI Analysis

This addresses the need for realistic audio-driven avatars in applications like virtual communication or entertainment, though it is incremental by building on 3D Gaussian splatting.

The authors tackled the problem of synthesizing high-fidelity, personalized 3D human head avatar animations from spoken audio, achieving state-of-the-art performance with real-time rendering and diverse facial expressions.

We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To capture the expressive, detailed nature of human heads, including skin furrowing and finer-scale facial movements, we propose to couple speech signal with 3D Gaussian splatting to create realistic, temporally coherent motion sequences. We propose a compact and efficient 3DGS-based avatar representation that generates expression-dependent color and leverages wrinkle- and perceptually-based losses to synthesize facial details, including wrinkles that occur with different expressions. To enable sequence modeling of 3D Gaussian splats with audio, we devise an audio-conditioned transformer model capable of extracting lip and expression features directly from audio input. Due to the absence of high-quality datasets of talking humans in correspondence with audio, we captured a new large-scale multi-view dataset of audio-visual sequences of talking humans with native English accents and diverse facial geometry. GaussianSpeech consistently achieves state-of-the-art performance with visually natural motion at real time rendering rates, while encompassing diverse facial expressions and styles.

Code Implementations1 repo
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