CVCLGRDec 18, 2024

T$^3$-S2S: Training-free Triplet Tuning for Sketch to Scene Generation

arXiv:2412.13486v12 citationsh-index: 12Has Code
Originality Incremental advance
AI Analysis

This work addresses a specific challenge in computer graphics for artists and designers by incrementally improving sketch-to-scene generation methods.

The paper tackles the problem of generating complex multi-instance scenes from sketches, where existing methods often miss small or uncommon objects, and proposes a training-free triplet tuning approach that improves performance by enhancing keyword representation, highlighting essential features, and refining contour details, resulting in more detailed and accurate 2D images.

Scene generation is crucial to many computer graphics applications. Recent advances in generative AI have streamlined sketch-to-image workflows, easing the workload for artists and designers in creating scene concept art. However, these methods often struggle for complex scenes with multiple detailed objects, sometimes missing small or uncommon instances. In this paper, we propose a Training-free Triplet Tuning for Sketch-to-Scene (T3-S2S) generation after reviewing the entire cross-attention mechanism. This scheme revitalizes the existing ControlNet model, enabling effective handling of multi-instance generations, involving prompt balance, characteristics prominence, and dense tuning. Specifically, this approach enhances keyword representation via the prompt balance module, reducing the risk of missing critical instances. It also includes a characteristics prominence module that highlights TopK indices in each channel, ensuring essential features are better represented based on token sketches. Additionally, it employs dense tuning to refine contour details in the attention map, compensating for instance-related regions. Experiments validate that our triplet tuning approach substantially improves the performance of existing sketch-to-image models. It consistently generates detailed, multi-instance 2D images, closely adhering to the input prompts and enhancing visual quality in complex multi-instance scenes. Code is available at https://github.com/chaos-sun/t3s2s.git.

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