AIGTLGMADec 23, 2024

Observation Interference in Partially Observable Assistance Games

arXiv:2412.17797v23 citationsh-index: 6ICML
Originality Highly original
AI Analysis

This addresses value alignment concerns in human-AI cooperation by revealing a novel deception mechanism in partially observable settings.

The paper tackles the problem of AI deception in partially observable assistance games by investigating whether AI assistants have incentives to interfere with human observations. It proves that optimal assistants sometimes must interfere with observations even when humans play optimally, and identifies conditions where interference occurs or disappears.

We study partially observable assistance games (POAGs), a model of the human-AI value alignment problem which allows the human and the AI assistant to have partial observations. Motivated by concerns of AI deception, we study a qualitatively new phenomenon made possible by partial observability: would an AI assistant ever have an incentive to interfere with the human's observations? First, we prove that sometimes an optimal assistant must take observation-interfering actions, even when the human is playing optimally, and even when there are otherwise-equivalent actions available that do not interfere with observations. Though this result seems to contradict the classic theorem from single-agent decision making that the value of information is nonnegative, we resolve this seeming contradiction by developing a notion of interference defined on entire policies. This can be viewed as an extension of the classic result that the value of information is nonnegative into the cooperative multiagent setting. Second, we prove that if the human is simply making decisions based on their immediate outcomes, the assistant might need to interfere with observations as a way to query the human's preferences. We show that this incentive for interference goes away if the human is playing optimally, or if we introduce a communication channel for the human to communicate their preferences to the assistant. Third, we show that if the human acts according to the Boltzmann model of irrationality, this can create an incentive for the assistant to interfere with observations. Finally, we use an experimental model to analyze tradeoffs faced by the AI assistant in practice when considering whether or not to take observation-interfering actions.

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