GRCVJan 14, 2025

3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering

arXiv:2501.08370v14 citationsh-index: 562025 IEEE International Conference on Acoustics, Speech, and Signal Processing Workshops (ICASSPW)
Originality Incremental advance
AI Analysis

This incremental improvement addresses geometry reconstruction issues for applications in video generation, animation, AR-VR, and gaming.

The paper tackles the problem of imprecise geometry and mesh extraction in 3D Gaussian splatting by introducing a regularization method using signed distance function gradients, resulting in improved rendering quality and mesh reconstruction as shown on datasets like Mip-NeRF360.

Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance on photometric losses can lead to imprecisely reconstructed geometry and extracted meshes, especially in regions with high curvature or fine detail. We propose a novel regularization method using the gradients of a signed distance function estimated from the Gaussians, to improve the quality of rendering while also extracting a surface mesh. The regularizing normal supervision facilitates better rendering and mesh reconstruction, which is crucial for downstream applications in video generation, animation, AR-VR and gaming. We demonstrate the effectiveness of our approach on datasets such as Mip-NeRF360, Tanks and Temples, and Deep-Blending. Our method scores higher on photorealism metrics compared to other mesh extracting rendering methods without compromising mesh quality.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes