CVMar 7, 2025

QArtSR: Quantization via Reverse-Module and Timestep-Retraining in One-Step Diffusion based Image Super-Resolution

arXiv:2503.05584v11 citationsh-index: 10Has Code
Originality Incremental advance
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This work addresses the need for efficient deployment of high-performance image super-resolution models, particularly for resource-constrained applications, though it is incremental as it builds on existing OSDSR quantization techniques.

The paper tackles the problem of quantizing one-step diffusion-based image super-resolution (OSDSR) models to lower bit-widths (e.g., 4-bit and 2-bit) to reduce computational costs, proposing QArtSR with strategies like timestep retraining and reversed per-module quantization, achieving results where 4-bit performance is close to full-precision and outperforming recent methods.

One-step diffusion-based image super-resolution (OSDSR) models are showing increasingly superior performance nowadays. However, although their denoising steps are reduced to one and they can be quantized to 8-bit to reduce the costs further, there is still significant potential for OSDSR to quantize to lower bits. To explore more possibilities of quantized OSDSR, we propose an efficient method, Quantization via reverse-module and timestep-retraining for OSDSR, named QArtSR. Firstly, we investigate the influence of timestep value on the performance of quantized models. Then, we propose Timestep Retraining Quantization (TRQ) and Reversed Per-module Quantization (RPQ) strategies to calibrate the quantized model. Meanwhile, we adopt the module and image losses to update all quantized modules. We only update the parameters in quantization finetuning components, excluding the original weights. To ensure that all modules are fully finetuned, we add extended end-to-end training after per-module stage. Our 4-bit and 2-bit quantization experimental results indicate that QArtSR obtains superior effects against the recent leading comparison methods. The performance of 4-bit QArtSR is close to the full-precision one. Our code will be released at https://github.com/libozhu03/QArtSR.

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