GRCVSDASMar 28, 2025

Audio-Plane: Audio Factorization Plane Gaussian Splatting for Real-Time Talking Head Synthesis

arXiv:2503.22605v23 citationsh-index: 7
Originality Highly original
AI Analysis

This addresses the problem of real-time, high-quality talking head synthesis for applications in computer graphics and multimedia, representing a novel method rather than an incremental improvement.

The paper tackles the challenge of balancing generation quality and computational efficiency in real-time talking head synthesis by proposing a framework that integrates Gaussian Splatting with an Audio Factorization Plane, achieving state-of-the-art visual quality, precise audio-lip synchronization, and real-time performance.

Talking head synthesis has emerged as a prominent research topic in computer graphics and multimedia, yet most existing methods often struggle to strike a balance between generation quality and computational efficiency, particularly under real-time constraints. In this paper, we propose a novel framework that integrates Gaussian Splatting with a structured Audio Factorization Plane (Audio-Plane) to enable high-quality, audio-synchronized, and real-time talking head generation. For modeling a dynamic talking head, a 4D volume representation, which consists of three axes in 3D space and one temporal axis aligned with audio progression, is typically required. However, directly storing and processing a dense 4D grid is impractical due to the high memory and computation cost, and lack of scalability for longer durations. We address this challenge by decomposing the 4D volume representation into a set of audio-independent spatial planes and audio-dependent planes, forming a compact and interpretable representation for talking head modeling that we refer to as the Audio-Plane. This factorized design allows for efficient and fine-grained audio-aware spatial encoding, and significantly enhances the model's ability to capture complex lip dynamics driven by speech signals. To further improve region-specific motion modeling, we introduce an audio-guided saliency splatting mechanism based on region-aware modulation, which adaptively emphasizes highly dynamic regions such as the mouth area. This allows the model to focus its learning capacity on where it matters most for accurate speech-driven animation. Extensive experiments on both the self-driven and the cross-driven settings demonstrate that our method achieves state-of-the-art visual quality, precise audio-lip synchronization, and real-time performance, outperforming prior approaches across both 2D- and 3D-based paradigms.

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