HCAIApr 14, 2025

LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms

arXiv:2504.13928v19 citationsh-index: 1
Originality Synthesis-oriented
AI Analysis

This addresses the issue of rigid NPC interactions in games and social platforms, though it is incremental as it builds on existing LLM technology for a specific application.

The study tackled the problem of static, platform-limited NPC dialogue by developing a prototype system using LLMs to enable NPCs to interact with players across both game environments (Unity) and social platforms (Discord), with initial experiments confirming technical feasibility for cross-platform interaction.

NPCs in traditional games are often limited by static dialogue trees and a single platform for interaction. To overcome these constraints, this study presents a prototype system that enables large language model (LLM)-powered NPCs to communicate with players both in the game en vironment (Unity) and on a social platform (Discord). Dialogue logs are stored in a cloud database (LeanCloud), allowing the system to synchronize memory between platforms and keep conversa tions coherent. Our initial experiments show that cross-platform interaction is technically feasible and suggest a solid foundation for future developments such as emotional modeling and persistent memory support.

Foundations

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