GRCVMay 7, 2025

TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization

arXiv:2505.04590v25 citationsh-index: 13ACM Trans Graph
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This method addresses mesh optimization challenges in computer graphics and vision, such as multi-view 3D reconstruction and mesh compression, with incremental improvements in flexibility and memory efficiency.

TetWeave tackles the problem of gradient-based mesh optimization by introducing a novel isosurface representation that jointly optimizes tetrahedral grid placement and directional signed distances, resulting in high-quality, adaptive meshes with near-linear memory scaling relative to vertex count.

We introduce TetWeave, a novel isosurface representation for gradient-based mesh optimization that jointly optimizes the placement of a tetrahedral grid used for Marching Tetrahedra and a novel directional signed distance at each point. TetWeave constructs tetrahedral grids on-the-fly via Delaunay triangulation, enabling increased flexibility compared to predefined grids. The extracted meshes are guaranteed to be watertight, two-manifold and intersection-free. The flexibility of TetWeave enables a resampling strategy that places new points where reconstruction error is high and allows to encourage mesh fairness without compromising on reconstruction error. This leads to high-quality, adaptive meshes that require minimal memory usage and few parameters to optimize. Consequently, TetWeave exhibits near-linear memory scaling relative to the vertex count of the output mesh - a substantial improvement over predefined grids. We demonstrate the applicability of TetWeave to a broad range of challenging tasks in computer graphics and vision, such as multi-view 3D reconstruction, mesh compression and geometric texture generation.

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