Hallo4: High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization
This addresses the problem of creating realistic human animations for applications like virtual avatars or entertainment, though it appears incremental as it builds on existing diffusion approaches.
The paper tackles the challenge of generating dynamic, photorealistic portrait animations driven by audio and skeletal motion by proposing a human-preference-aligned diffusion framework, resulting in obvious improvements in lip-audio synchronization, expression vividness, and body motion coherence over baseline methods.
Generating highly dynamic and photorealistic portrait animations driven by audio and skeletal motion remains challenging due to the need for precise lip synchronization, natural facial expressions, and high-fidelity body motion dynamics. We propose a human-preference-aligned diffusion framework that addresses these challenges through two key innovations. First, we introduce direct preference optimization tailored for human-centric animation, leveraging a curated dataset of human preferences to align generated outputs with perceptual metrics for portrait motion-video alignment and naturalness of expression. Second, the proposed temporal motion modulation resolves spatiotemporal resolution mismatches by reshaping motion conditions into dimensionally aligned latent features through temporal channel redistribution and proportional feature expansion, preserving the fidelity of high-frequency motion details in diffusion-based synthesis. The proposed mechanism is complementary to existing UNet and DiT-based portrait diffusion approaches, and experiments demonstrate obvious improvements in lip-audio synchronization, expression vividness, body motion coherence over baseline methods, alongside notable gains in human preference metrics. Our model and source code can be found at: https://github.com/xyz123xyz456/hallo4.