AIJun 5, 2025

Empowering Economic Simulation for Massively Multiplayer Online Games through Generative Agent-Based Modeling

arXiv:2506.04699v11 citationsh-index: 17KDD
Originality Highly original
AI Analysis

This work addresses the problem of improving agent reliability, sociability, and interpretability in economic simulations for MMO games, representing an incremental advancement by applying LLMs to a known bottleneck in agent-based modeling.

The study tackled the challenge of emulating human-like economic activities in Massively Multiplayer Online game simulations by introducing a novel approach using Large Language Models to design agents with role-playing, perception, memory, and reasoning abilities, resulting in emergent phenomena such as role specialization and price fluctuations that align with market rules.

Within the domain of Massively Multiplayer Online (MMO) economy research, Agent-Based Modeling (ABM) has emerged as a robust tool for analyzing game economics, evolving from rule-based agents to decision-making agents enhanced by reinforcement learning. Nevertheless, existing works encounter significant challenges when attempting to emulate human-like economic activities among agents, particularly regarding agent reliability, sociability, and interpretability. In this study, we take a preliminary step in introducing a novel approach using Large Language Models (LLMs) in MMO economy simulation. Leveraging LLMs' role-playing proficiency, generative capacity, and reasoning aptitude, we design LLM-driven agents with human-like decision-making and adaptability. These agents are equipped with the abilities of role-playing, perception, memory, and reasoning, addressing the aforementioned challenges effectively. Simulation experiments focusing on in-game economic activities demonstrate that LLM-empowered agents can promote emergent phenomena like role specialization and price fluctuations in line with market rules.

Foundations

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