GRCVLGJun 9, 2025

Squeeze3D: Your 3D Generation Model is Secretly an Extreme Neural Compressor

arXiv:2506.07932v11 citationsh-index: 23
Originality Incremental advance
AI Analysis

This addresses the need for efficient 3D data storage and transmission, particularly for applications like gaming or VR, though it is incremental as it builds on existing pre-trained models.

The paper tackles the problem of compressing 3D data by leveraging pre-trained 3D generative models to achieve high compression ratios, achieving up to 2187x for textured meshes, 55x for point clouds, and 619x for radiance fields while maintaining visual quality.

We propose Squeeze3D, a novel framework that leverages implicit prior knowledge learnt by existing pre-trained 3D generative models to compress 3D data at extremely high compression ratios. Our approach bridges the latent spaces between a pre-trained encoder and a pre-trained generation model through trainable mapping networks. Any 3D model represented as a mesh, point cloud, or a radiance field is first encoded by the pre-trained encoder and then transformed (i.e. compressed) into a highly compact latent code. This latent code can effectively be used as an extremely compressed representation of the mesh or point cloud. A mapping network transforms the compressed latent code into the latent space of a powerful generative model, which is then conditioned to recreate the original 3D model (i.e. decompression). Squeeze3D is trained entirely on generated synthetic data and does not require any 3D datasets. The Squeeze3D architecture can be flexibly used with existing pre-trained 3D encoders and existing generative models. It can flexibly support different formats, including meshes, point clouds, and radiance fields. Our experiments demonstrate that Squeeze3D achieves compression ratios of up to 2187x for textured meshes, 55x for point clouds, and 619x for radiance fields while maintaining visual quality comparable to many existing methods. Squeeze3D only incurs a small compression and decompression latency since it does not involve training object-specific networks to compress an object.

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