CVJun 23, 2025

From Virtual Games to Real-World Play

arXiv:2506.18901v17 citationsh-index: 8
Originality Highly original
AI Analysis

This work addresses the challenge of creating realistic, responsive video generation for interactive applications, though it is incremental in building on prior game-style visual methods.

The authors tackled the problem of generating photorealistic, interactive video sequences from user control signals, achieving generalization from virtual game data to real-world scenarios, including control transfer and entity transfer to diverse entities like bicycles and pedestrians.

We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style visuals, RealPlay aims to produce photorealistic, temporally consistent video sequences that resemble real-world footage. It operates in an interactive loop: users observe a generated scene, issue a control command, and receive a short video chunk in response. To enable such realistic and responsive generation, we address key challenges including iterative chunk-wise prediction for low-latency feedback, temporal consistency across iterations, and accurate control response. RealPlay is trained on a combination of labeled game data and unlabeled real-world videos, without requiring real-world action annotations. Notably, we observe two forms of generalization: (1) control transfer-RealPlay effectively maps control signals from virtual to real-world scenarios; and (2) entity transfer-although training labels originate solely from a car racing game, RealPlay generalizes to control diverse real-world entities, including bicycles and pedestrians, beyond vehicles. Project page can be found: https://wenqsun.github.io/RealPlay/

Foundations

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