CVNEJul 30, 2025

Adaptive Time-step Training for Enhancing Spike-Based Neural Radiance Fields

arXiv:2507.23033v1h-index: 2
Originality Incremental advance
AI Analysis

This work addresses the problem of resource-intensive 3D rendering for edge computing scenarios, representing an incremental improvement by adapting existing methods to spiking neural networks.

The paper tackles the high computational cost of Neural Radiance Fields (NeRF) by proposing a spike-based framework with adaptive time-step training, which reduces inference time steps by 64% and power consumption by 61.55% while maintaining rendering quality.

Neural Radiance Fields (NeRF)-based models have achieved remarkable success in 3D reconstruction and rendering tasks. However, during both training and inference, these models rely heavily on dense point sampling along rays from multiple viewpoints, resulting in a surge in floating-point operations and severely limiting their use in resource-constrained scenarios like edge computing. Spiking Neural Networks (SNNs), which communicate via binary spikes over discrete time steps, offer a promising alternative due to their energy-efficient nature. Given the inherent variability in scene scale and texture complexity in neural rendering and the prevailing practice of training separate models per scene, we propose a spike-based NeRF framework with a dynamic time step training strategy, termed Pretrain-Adaptive Time-step Adjustment (PATA). This approach automatically explores the trade-off between rendering quality and time step length during training. Consequently, it enables scene-adaptive inference with variable time steps and reduces the additional consumption of computational resources in the inference process. Anchoring to the established Instant-NGP architecture, we evaluate our method across diverse datasets. The experimental results show that PATA can preserve rendering fidelity while reducing inference time steps by 64\% and running power by 61.55\%.

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