CVAug 25, 2025

HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation

arXiv:2508.17832v22 citationsh-index: 16Has Code
Originality Incremental advance
AI Analysis

This work addresses the need for detailed 3D environments in applications like virtual reality and embodied AI, representing an incremental advancement in scene generation.

The paper tackles the problem of generating realistic 3D indoor scenes by addressing fine-grained object placements, proposing HLG, a hierarchical method that improves scene realism and utility, with experiments showing superior performance compared to existing methods.

Realistic 3D indoor scene generation is crucial for virtual reality, interior design, embodied intelligence, and scene understanding. While existing methods have made progress in coarse-scale furniture arrangement, they struggle to capture fine-grained object placements, limiting the realism and utility of generated environments. This gap hinders immersive virtual experiences and detailed scene comprehension for embodied AI applications. To address these issues, we propose Hierarchical Layout Generation (HLG), a novel method for fine-grained 3D scene generation. HLG is the first to adopt a coarse-to-fine hierarchical approach, refining scene layouts from large-scale furniture placement to intricate object arrangements. Specifically, our fine-grained layout alignment module constructs a hierarchical layout through vertical and horizontal decoupling, effectively decomposing complex 3D indoor scenes into multiple levels of granularity. Additionally, our trainable layout optimization network addresses placement issues, such as incorrect positioning, orientation errors, and object intersections, ensuring structurally coherent and physically plausible scene generation. We demonstrate the effectiveness of our approach through extensive experiments, showing superior performance in generating realistic indoor scenes compared to existing methods. This work advances the field of scene generation and opens new possibilities for applications requiring detailed 3D environments. We will release our code upon publication to encourage future research.

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