QUANT-PHAIAug 31, 2025

It's-A-Me, Quantum Mario: Scalable Quantum Reinforcement Learning with Multi-Chip Ensembles

arXiv:2509.00713v11 citationsh-index: 262025 IEEE International Conference on Quantum Artificial Intelligence (QAI)
Originality Incremental advance
AI Analysis

This work addresses scalability and noise issues in quantum reinforcement learning for complex tasks like video games, offering a practical pathway for near-term quantum hardware, though it is incremental in its modular approach.

The paper tackled the challenge of applying quantum reinforcement learning to complex environments by introducing a multi-chip ensemble framework that partitions high-dimensional observations across independent quantum circuits and aggregates them classically, achieving superior performance and learning stability compared to classical baselines and single-chip quantum models.

Quantum reinforcement learning (QRL) promises compact function approximators with access to vast Hilbert spaces, but its practical progress is slowed by NISQ-era constraints such as limited qubits and noise accumulation. We introduce a multi-chip ensemble framework using multiple small Quantum Convolutional Neural Networks (QCNNs) to overcome these constraints. Our approach partitions complex, high-dimensional observations from the Super Mario Bros environment across independent quantum circuits, then classically aggregates their outputs within a Double Deep Q-Network (DDQN) framework. This modular architecture enables QRL in complex environments previously inaccessible to quantum agents, achieving superior performance and learning stability compared to classical baselines and single-chip quantum models. The multi-chip ensemble demonstrates enhanced scalability by reducing information loss from dimensionality reduction while remaining implementable on near-term quantum hardware, providing a practical pathway for applying QRL to real-world problems.

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