CVSep 21, 2025

HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis

arXiv:2509.17083v21 citationsh-index: 2
Originality Incremental advance
AI Analysis

This work addresses memory overhead in 3D scene reconstruction for applications like VR/AR, though it is incremental as it builds on existing 3DGS and neural field methods.

The paper tackles the memory inefficiency of 3D Gaussian Splatting for novel view synthesis by introducing HyRF, a hybrid representation combining explicit Gaussians with neural fields, which reduces model size by over 20 times while achieving state-of-the-art rendering quality and real-time performance.

Recently, 3D Gaussian Splatting (3DGS) has emerged as a powerful alternative to NeRF-based approaches, enabling real-time, high-quality novel view synthesis through explicit, optimizable 3D Gaussians. However, 3DGS suffers from significant memory overhead due to its reliance on per-Gaussian parameters to model view-dependent effects and anisotropic shapes. While recent works propose compressing 3DGS with neural fields, these methods struggle to capture high-frequency spatial variations in Gaussian properties, leading to degraded reconstruction of fine details. We present Hybrid Radiance Fields (HyRF), a novel scene representation that combines the strengths of explicit Gaussians and neural fields. HyRF decomposes the scene into (1) a compact set of explicit Gaussians storing only critical high-frequency parameters and (2) grid-based neural fields that predict remaining properties. To enhance representational capacity, we introduce a decoupled neural field architecture, separately modeling geometry (scale, opacity, rotation) and view-dependent color. Additionally, we propose a hybrid rendering scheme that composites Gaussian splatting with a neural field-predicted background, addressing limitations in distant scene representation. Experiments demonstrate that HyRF achieves state-of-the-art rendering quality while reducing model size by over 20 times compared to 3DGS and maintaining real-time performance. Our project page is available at https://wzpscott.github.io/hyrf/.

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