CVSep 28, 2025

Reinforcement Learning with Inverse Rewards for World Model Post-training

arXiv:2509.23958v18 citationsh-index: 12
Originality Incremental advance
AI Analysis

This addresses the challenge of enhancing human-specified action modeling in video world models, which is incremental as it adapts reinforcement learning methods to a specific domain.

The paper tackled the problem of improving action-following capability in video world models by proposing RLIR, a post-training framework that uses inverse rewards derived from an Inverse Dynamics Model, resulting in 5-10% gains in action-following and up to 10% improvements in visual quality.

World models simulate dynamic environments, enabling agents to interact with diverse input modalities. Although recent advances have improved the visual quality and temporal consistency of video world models, their ability of accurately modeling human-specified actions remains under-explored. Reinforcement learning presents a promising approach for directly improving the suboptimal action-following capability of pre-trained models, assuming that an appropriate reward function can be defined. However, transferring reinforcement learning post-training methods to world model is impractical due to the prohibitive cost of large-scale preference annotations and the infeasibility of constructing rule-based video verifiers. To address this gap, we propose Reinforcement Learning with Inverse Rewards (RLIR), a post-training framework that derives verifiable reward signals by recovering input actions from generated videos using an Inverse Dynamics Model. By mapping high-dimensional video modality to a low-dimensional action space, RLIR provides an objective and verifiable reward for optimization via Group Relative Policy Optimization. Experiments across autoregressive and diffusion paradigms demonstrate 5-10% gains in action-following, up to 10% improvements in visual quality, and higher human preference scores, establishing RLIR as the first post-training method specifically designed to enhance action-following in video world models.

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