GRCVOct 2, 2025

MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics

arXiv:2510.01619v17 citationsh-index: 5
Originality Incremental advance
AI Analysis

This addresses the challenge of creating realistic and robust animations for digital humans, particularly in applications like virtual reality or film, with incremental advancements in physics-based simulation.

The paper tackles the problem of modeling physically plausible dynamics for 3D human avatars with loose garments from multi-view videos, achieving significant improvements in dynamics modeling accuracy, rendering accuracy, and robustness over state-of-the-art methods.

While there has been significant progress in the field of 3D avatar creation from visual observations, modeling physically plausible dynamics of humans with loose garments remains a challenging problem. Although a few existing works address this problem by leveraging physical simulation, they suffer from limited accuracy or robustness to novel animation inputs. In this work, we present MPMAvatar, a framework for creating 3D human avatars from multi-view videos that supports highly realistic, robust animation, as well as photorealistic rendering from free viewpoints. For accurate and robust dynamics modeling, our key idea is to use a Material Point Method-based simulator, which we carefully tailor to model garments with complex deformations and contact with the underlying body by incorporating an anisotropic constitutive model and a novel collision handling algorithm. We combine this dynamics modeling scheme with our canonical avatar that can be rendered using 3D Gaussian Splatting with quasi-shadowing, enabling high-fidelity rendering for physically realistic animations. In our experiments, we demonstrate that MPMAvatar significantly outperforms the existing state-of-the-art physics-based avatar in terms of (1) dynamics modeling accuracy, (2) rendering accuracy, and (3) robustness and efficiency. Additionally, we present a novel application in which our avatar generalizes to unseen interactions in a zero-shot manner-which was not achievable with previous learning-based methods due to their limited simulation generalizability. Our project page is at: https://KAISTChangmin.github.io/MPMAvatar/

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