ROCVLGOct 9, 2025

DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos

arXiv:2510.08475v112 citationsh-index: 6
Originality Incremental advance
AI Analysis

This enables automated skill generation for robots without costly manual data collection, though it is incremental in improving existing video-based learning approaches.

DexMan tackles the problem of learning bimanual dexterous manipulation skills for humanoid robots from third-person human videos, achieving state-of-the-art object pose estimation gains of 0.08 and 0.12 in ADD-S and VSD on the TACO benchmark and a 19% higher success rate on OakInk-v2 compared to previous methods.

We present DexMan, an automated framework that converts human visual demonstrations into bimanual dexterous manipulation skills for humanoid robots in simulation. Operating directly on third-person videos of humans manipulating rigid objects, DexMan eliminates the need for camera calibration, depth sensors, scanned 3D object assets, or ground-truth hand and object motion annotations. Unlike prior approaches that consider only simplified floating hands, it directly controls a humanoid robot and leverages novel contact-based rewards to improve policy learning from noisy hand-object poses estimated from in-the-wild videos. DexMan achieves state-of-the-art performance in object pose estimation on the TACO benchmark, with absolute gains of 0.08 and 0.12 in ADD-S and VSD. Meanwhile, its reinforcement learning policy surpasses previous methods by 19% in success rate on OakInk-v2. Furthermore, DexMan can generate skills from both real and synthetic videos, without the need for manual data collection and costly motion capture, and enabling the creation of large-scale, diverse datasets for training generalist dexterous manipulation.

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