LGAIMAOCOct 25, 2025

Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics

arXiv:2510.22158v13 citationsh-index: 4
AI Analysis

This work addresses scalability and approximation issues in multi-agent systems for real-world applications, representing an incremental advancement in the field.

The paper tackled the problem of applying reinforcement learning to continuous mean field games with non-stationary dynamics, which existing methods struggled with due to limitations in scalability and density approximation, and it demonstrated effectiveness on three examples of increasing complexity.

Mean field games (MFGs) have emerged as a powerful framework for modeling interactions in large-scale multi-agent systems. Despite recent advancements in reinforcement learning (RL) for MFGs, existing methods are typically limited to finite spaces or stationary models, hindering their applicability to real-world problems. This paper introduces a novel deep reinforcement learning (DRL) algorithm specifically designed for non-stationary continuous MFGs. The proposed approach builds upon a Fictitious Play (FP) methodology, leveraging DRL for best-response computation and supervised learning for average policy representation. Furthermore, it learns a representation of the time-dependent population distribution using a Conditional Normalizing Flow. To validate the effectiveness of our method, we evaluate it on three different examples of increasing complexity. By addressing critical limitations in scalability and density approximation, this work represents a significant advancement in applying DRL techniques to complex MFG problems, bringing the field closer to real-world multi-agent systems.

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