CVOct 25, 2025

DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum

arXiv:2510.22213v1h-index: 4
Originality Highly original
AI Analysis

This addresses the problem of creating dynamic 3D objects like trees for applications in virtual reality and games, representing an incremental advance with a novel method for a known bottleneck.

The paper tackled generating realistic and interactive 3D tree animations by proposing DynamicTree, a framework that uses a sparse voxel spectrum for fast feed-forward motion generation, achieving significant improvements in visual quality and computational efficiency over existing methods.

Generating dynamic and interactive 3D objects, such as trees, has wide applications in virtual reality, games, and world simulation. Nevertheless, existing methods still face various challenges in generating realistic 4D motion for complex real trees. In this paper, we propose DynamicTree, the first framework that can generate long-term, interactive animation of 3D Gaussian Splatting trees. Unlike prior optimization-based methods, our approach generates dynamics in a fast feed-forward manner. The key success of our approach is the use of a compact sparse voxel spectrum to represent the tree movement. Given a 3D tree from Gaussian Splatting reconstruction, our pipeline first generates mesh motion using the sparse voxel spectrum and then binds Gaussians to deform the mesh. Additionally, the proposed sparse voxel spectrum can also serve as a basis for fast modal analysis under external forces, allowing real-time interactive responses. To train our model, we also introduce 4DTree, the first large-scale synthetic 4D tree dataset containing 8,786 animated tree meshes with semantic labels and 100-frame motion sequences. Extensive experiments demonstrate that our method achieves realistic and responsive tree animations, significantly outperforming existing approaches in both visual quality and computational efficiency.

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