AIOct 27, 2025

Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents

Peking U
arXiv:2510.23691v114 citationsh-index: 14
Originality Highly original
AI Analysis

This work addresses the challenge of scalable generalist agents for computer-use tasks, offering a novel paradigm that is not incremental but introduces a new approach to multimodal game interaction.

The paper tackles the problem of creating generalist game agents by introducing Game-TARS, which uses a unified action space for keyboard-mouse inputs, enabling large-scale pre-training across domains like OS, web, and simulation games; it achieves about 2 times the success rate over previous SOTA in Minecraft, approaches human generality in unseen web games, and outperforms models like GPT-5 in FPS benchmarks.

We present Game-TARS, a generalist game agent trained with a unified, scalable action space anchored to human-aligned native keyboard-mouse inputs. Unlike API- or GUI-based approaches, this paradigm enables large-scale continual pre-training across heterogeneous domains, including OS, web, and simulation games. Game-TARS is pre-trained on over 500B tokens with diverse trajectories and multimodal data. Key techniques include a decaying continual loss to reduce causal confusion and an efficient Sparse-Thinking strategy that balances reasoning depth and inference cost. Experiments show that Game-TARS achieves about 2 times the success rate over the previous sota model on open-world Minecraft tasks, is close to the generality of fresh humans in unseen web 3d games, and outperforms GPT-5, Gemini-2.5-Pro, and Claude-4-Sonnet in FPS benchmarks. Scaling results on training-time and test-time confirm that the unified action space sustains improvements when scaled to cross-game and multimodal data. Our results demonstrate that simple, scalable action representations combined with large-scale pre-training provide a promising path toward generalist agents with broad computer-use abilities.

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