CVNov 6, 2025

FastGS: Training 3D Gaussian Splatting in 100 Seconds

arXiv:2511.04283v116 citationsh-index: 20
Originality Highly original
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This addresses the computational bottleneck in 3D scene reconstruction for applications like dynamic scenes and SLAM, offering a significant speed improvement over existing methods.

The paper tackles the problem of slow training in 3D Gaussian splatting by proposing FastGS, a framework that accelerates training by regulating Gaussians based on multi-view consistency, achieving up to 15.45x speedup while maintaining comparable rendering quality.

The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general acceleration framework that fully considers the importance of each Gaussian based on multi-view consistency, efficiently solving the trade-off between training time and rendering quality. We innovatively design a densification and pruning strategy based on multi-view consistency, dispensing with the budgeting mechanism. Extensive experiments on Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that our method significantly outperforms the state-of-the-art methods in training speed, achieving a 3.32$\times$ training acceleration and comparable rendering quality compared with DashGaussian on the Mip-NeRF 360 dataset and a 15.45$\times$ acceleration compared with vanilla 3DGS on the Deep Blending dataset. We demonstrate that FastGS exhibits strong generality, delivering 2-7$\times$ training acceleration across various tasks, including dynamic scene reconstruction, surface reconstruction, sparse-view reconstruction, large-scale reconstruction, and simultaneous localization and mapping. The project page is available at https://fastgs.github.io/

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