CVDec 10, 2025

View-on-Graph: Zero-shot 3D Visual Grounding via Vision-Language Reasoning on Scene Graphs

arXiv:2512.09215v11 citationsh-index: 13
Originality Highly original
AI Analysis

This work addresses the challenge of effectively grounding language descriptions in 3D scenes without task-specific training, offering a more interpretable and efficient approach for applications in robotics and augmented reality.

The paper tackles the problem of zero-shot 3D visual grounding by proposing a new paradigm that externalizes 3D spatial information into a scene graph, enabling vision-language models to selectively retrieve cues during reasoning. It achieves state-of-the-art zero-shot performance, demonstrating improved accuracy and interpretability.

3D visual grounding (3DVG) identifies objects in 3D scenes from language descriptions. Existing zero-shot approaches leverage 2D vision-language models (VLMs) by converting 3D spatial information (SI) into forms amenable to VLM processing, typically as composite inputs such as specified view renderings or video sequences with overlaid object markers. However, this VLM + SI paradigm yields entangled visual representations that compel the VLM to process entire cluttered cues, making it hard to exploit spatial semantic relationships effectively. In this work, we propose a new VLM x SI paradigm that externalizes the 3D SI into a form enabling the VLM to incrementally retrieve only what it needs during reasoning. We instantiate this paradigm with a novel View-on-Graph (VoG) method, which organizes the scene into a multi-modal, multi-layer scene graph and allows the VLM to operate as an active agent that selectively accesses necessary cues as it traverses the scene. This design offers two intrinsic advantages: (i) by structuring 3D context into a spatially and semantically coherent scene graph rather than confounding the VLM with densely entangled visual inputs, it lowers the VLM's reasoning difficulty; and (ii) by actively exploring and reasoning over the scene graph, it naturally produces transparent, step-by-step traces for interpretable 3DVG. Extensive experiments show that VoG achieves state-of-the-art zero-shot performance, establishing structured scene exploration as a promising strategy for advancing zero-shot 3DVG.

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