CVGRDec 15, 2025

Computer vision training dataset generation for robotic environments using Gaussian splatting

arXiv:2512.13411v1
Originality Incremental advance
AI Analysis

This addresses the domain gap and manual annotation bottleneck for robotics computer vision applications, though it is incremental as it builds on existing 3DGS and simulation techniques.

The paper tackles the problem of generating realistic training datasets for computer vision in robotics by using 3D Gaussian Splatting to create photorealistic environments and objects, with a hybrid training strategy combining synthetic and real data yielding optimal detection and segmentation performance.

This paper introduces a novel pipeline for generating large-scale, highly realistic, and automatically labeled datasets for computer vision tasks in robotic environments. Our approach addresses the critical challenges of the domain gap between synthetic and real-world imagery and the time-consuming bottleneck of manual annotation. We leverage 3D Gaussian Splatting (3DGS) to create photorealistic representations of the operational environment and objects. These assets are then used in a game engine where physics simulations create natural arrangements. A novel, two-pass rendering technique combines the realism of splats with a shadow map generated from proxy meshes. This map is then algorithmically composited with the image to add both physically plausible shadows and subtle highlights, significantly enhancing realism. Pixel-perfect segmentation masks are generated automatically and formatted for direct use with object detection models like YOLO. Our experiments show that a hybrid training strategy, combining a small set of real images with a large volume of our synthetic data, yields the best detection and segmentation performance, confirming this as an optimal strategy for efficiently achieving robust and accurate models.

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