ROMay 4

A High-Fidelity Digital Twin for Robotic Manipulation Based on 3D Gaussian Splatting

arXiv:2601.0320033.2h-index: 4
AI Analysis

For robotic manipulation researchers, this provides a fast, scalable method to create photorealistic and collision-ready digital twins, addressing the sim-to-real transfer bottleneck.

The paper presents a framework that constructs high-quality digital twins from sparse RGB inputs within minutes using 3D Gaussian Splatting, enabling robust pick-and-place manipulation with a Franka Emika Panda robot in real-world trials.

Developing high-fidelity, interactive digital twins is crucial for enabling closed-loop motion planning and reliable real-world robot execution, which are essential to advancing sim-to-real transfer. However, existing approaches often suffer from slow reconstruction, limited visual fidelity, and difficulties in converting photorealistic models into planning-ready collision geometry. We present a practical framework that constructs high-quality digital twins within minutes from sparse RGB inputs. Our system employs 3D Gaussian Splatting (3DGS) for fast, photorealistic reconstruction as a unified scene representation. We enhance 3DGS with visibility-aware semantic fusion for accurate 3D labelling and introduce an efficient, filter-based geometry conversion method to produce collision-ready models seamlessly integrated with a Unity-ROS2-MoveIt physics engine. In experiments with a Franka Emika Panda robot performing pick-and-place tasks, we demonstrate that this enhanced geometric accuracy effectively supports robust manipulation in real-world trials. These results demonstrate that 3DGS-based digital twins, enriched with semantic and geometric consistency, offer a fast, reliable, and scalable path from perception to manipulation in unstructured environments.

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