VideoNeuMat: Neural Material Extraction from Generative Video Models
This addresses the lack of high-quality training data for generative material models, enabling easier creation of photorealistic materials for 3D artists and developers.
The paper tackles the problem of creating photorealistic materials for 3D rendering by extracting reusable neural material assets from video diffusion models, achieving materials with realism and diversity that exceed limited synthetic training data.
Creating photorealistic materials for 3D rendering requires exceptional artistic skill. Generative models for materials could help, but are currently limited by the lack of high-quality training data. While recent video generative models effortlessly produce realistic material appearances, this knowledge remains entangled with geometry and lighting. We present VideoNeuMat, a two-stage pipeline that extracts reusable neural material assets from video diffusion models. First, we finetune a large video model (Wan 2.1 14B) to generate material sample videos under controlled camera and lighting trajectories, effectively creating a "virtual gonioreflectometer" that preserves the model's material realism while learning a structured measurement pattern. Second, we reconstruct compact neural materials from these videos through a Large Reconstruction Model (LRM) finetuned from a smaller Wan 1.3B video backbone. From 17 generated video frames, our LRM performs single-pass inference to predict neural material parameters that generalize to novel viewing and lighting conditions. The resulting materials exhibit realism and diversity far exceeding the limited synthetic training data, demonstrating that material knowledge can be successfully transferred from internet-scale video models into standalone, reusable neural 3D assets.