AIFeb 9

Dialogue Model Optimization via Agent Game and Adaptive Tree-based GRPO

arXiv:2602.08533v2h-index: 4
AI Analysis

This addresses limitations in open-ended dialogue agents for personalized interactions, though it appears incremental as it builds on existing RL methods with specific optimizations.

The paper tackles the problem of long-horizon dialogue optimization by proposing a novel RL framework that integrates online personalization with Adaptive Tree-based GRPO, achieving superior performance and sample efficiency in experiments.

Open-ended dialogue agents aim to deliver engaging, personalized interactions by adapting to users' traits, but existing methods face critical limitations: over-reliance on pre-collected user data, and short-horizon biases in reinforcement learning (RL) that neglect long-term dialogue value. To address these, we propose a novel long-horizon RL framework integrating online personalization with Adaptive Tree-based Group Relative Policy Optimization (AT-GRPO). Adopting a two-agent game paradigm, a user agent constructs dynamic environments via style mimicry (learning user-specific conversational traits) and active termination (predicting turn-level termination probabilities as immediate rewards), forming an iterative cycle that drives the dialogue agent to deepen interest exploration. AT-GRPO reinterprets dialogue trajectories as trees and introduces adaptive observation ranges. Unlike full tree expansion that incurs exponential overhead, it limits each node to aggregate rewards from a stage-aware range: larger ranges support early-stage topic exploration, while smaller ranges facilitate late-stage dialogue maintenance. This design reduces rollout budgets from exponential to polynomial in the dialogue length, while preserving long-term reward capture. Extensive experiments show our framework's superior performance, sample efficiency, and robustness.

Foundations

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