CVGRFeb 10

Faster-GS: Analyzing and Improving Gaussian Splatting Optimization

arXiv:2602.09999v15 citationsh-index: 20
Originality Incremental advance
AI Analysis

This work provides a cost-effective and resource-efficient baseline for 3D Gaussian Splatting optimization, addressing the fragmented research landscape in this domain.

The paper tackles the problem of accelerating 3D Gaussian Splatting optimization by consolidating prior strategies and adding novel optimizations, resulting in Faster-GS, which achieves up to 5× faster training while maintaining visual quality. It also extends these optimizations to 4D Gaussian reconstruction for efficient non-rigid scene optimization.

Recent advances in 3D Gaussian Splatting (3DGS) have focused on accelerating optimization while preserving reconstruction quality. However, many proposed methods entangle implementation-level improvements with fundamental algorithmic modifications or trade performance for fidelity, leading to a fragmented research landscape that complicates fair comparison. In this work, we consolidate and evaluate the most effective and broadly applicable strategies from prior 3DGS research and augment them with several novel optimizations. We further investigate underexplored aspects of the framework, including numerical stability, Gaussian truncation, and gradient approximation. The resulting system, Faster-GS, provides a rigorously optimized algorithm that we evaluate across a comprehensive suite of benchmarks. Our experiments demonstrate that Faster-GS achieves up to 5$\times$ faster training while maintaining visual quality, establishing a new cost-effective and resource efficient baseline for 3DGS optimization. Furthermore, we demonstrate that optimizations can be applied to 4D Gaussian reconstruction, leading to efficient non-rigid scene optimization.

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