Synthetic Reader Panels: Tournament-Based Ideation with LLM Personas for Autonomous Publishing
This addresses the need for scalable, data-driven book concept evaluation in publishing, though it is an incremental application of existing LLM and tournament methods to a new domain.
The paper tackles the problem of book ideation by replacing human focus groups with synthetic reader panels composed of LLM-instantiated personas that evaluate concepts through tournament competitions, resulting in tournament filtering that enriches high-quality concepts from 15% to 62% of the evaluated pool.
We present a system for autonomous book ideation that replaces human focus groups with synthetic reader panels -- diverse collections of LLM-instantiated reader personas that evaluate book concepts through structured tournament competitions. Each persona is defined by demographic attributes (age group, gender, income, education, reading level), behavioral patterns (books per year, genre preferences, discovery methods, price sensitivity), and consistency parameters. Panels are composed per imprint to reflect target demographics, with diversity constraints ensuring representation across age, reading level, and genre affinity. Book concepts compete in single-elimination, double-elimination, round-robin, or Swiss-system tournaments, judged against weighted criteria including market appeal, originality, and execution potential. To reject low-quality LLM evaluations, we implement five automated anti-slop checks (repetitive phrasing, generic framing, circular reasoning, score clustering, audience mismatch). We report results from deployment within a multi-imprint publishing operation managing 6 active imprints and 609 titles in distribution. Three case studies -- a 270-evaluator panel for a children's literacy novel, and two 5-person expert panels for a military memoir and a naval strategy monograph -- demonstrate that synthetic panels produce actionable demographic segmentation, identify structural content issues invisible to homogeneous reviewers, and enable tournament filtering that eliminates low-quality concepts while enriching high-quality survivors from 15% to 62% of the evaluated pool.