HCMar 18

ViSTAR: Virtual Skill Training with Augmented Reality with 3D Avatars and LLM coaching agent

arXiv:2602.2207761.3h-index: 10
AI Analysis

This addresses skill training for basketball players and coaches, but it is incremental as it applies existing AR and LLM methods to a specific domain.

The paper tackles the problem of self-guided basketball skill training by developing ViSTAR, an AR system with AI-generated feedback, and finds that participants preferred it over coach feedback and reported improved awareness of posture and balance issues.

We present ViSTAR, a Virtual Skill Training system in AR that supports self-guided basketball skill practice, with feedback on balance, posture, and timing. From a formative study with basketball players and coaches, the system addresses three challenges: understanding skills, identifying errors, and correcting mistakes. ViSTAR follows the Behavioral Skills Training (BST) framework-instruction, modeling, rehearsal, and feedback. It provides feedback through visual overlays, rhythm and timing cues, and an AI-powered coaching agent using 3D motion reconstruction. We generate verbal feedback by analyzing spatio-temporal joint data and mapping features to natural-language coaching cues via a Large Language Model (LLM). A key novelty is this feedback generation: motion features become concise coaching insights. In two studies (N=16), participants generally preferred our AI-generated feedback to coach feedback and reported that ViSTAR helped them notice posture and balance issues and refine movements beyond self-observation.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes