SYSYOCMar 17

Linear-Quadratic Gaussian Games with Distributed Sparse Estimation

arXiv:2603.172029.71 citationsh-index: 54
Predicted impact top 38% in SY · last 90 daysOriginality Incremental advance
AI Analysis

This work addresses communication efficiency in multi-agent systems, offering an incremental improvement for resource-constrained settings.

The paper tackles the problem of high communication costs in multi-agent linear-quadratic Gaussian games by proposing a distributed sparse estimator that reduces interagent observations, achieving a significant reduction in communication resources with minimal impact on equilibrium trajectories.

Linear-quadratic Gaussian games provide a framework for modeling strategic interactions in multi-agent systems, where agents must estimate system states from noisy observations while also making decisions to optimize a quadratic cost. However, these formulations usually require agents to utilize the full set of available observations when forming their state estimates, which can be unrealistic in large-scale or resource-constrained settings. In this paper, we consider linear-quadratic Gaussian games with sparse interagent observations. To enforce sparsity in the estimation stage, we design a distributed estimator that balances estimation effectiveness with interagent measurement sparsity via a group lasso problem, while agents implement feedback Nash strategies based on their state estimates. We provide sufficient conditions under which the sparse estimator is guaranteed to trigger a corrective reset to the optimal estimation gain, ensuring that estimation quality does not degrade beyond a level determined by the regularization parameters. Simulations on a formation game show that the proposed approach yields a significant reduction in communication resources consumed while only minimally affecting the nominal equilibrium trajectories.

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