CVMar 25

EnvSocial-Diff: A Diffusion-Based Crowd Simulation Model with Environmental Conditioning and Individual-Group Interaction

arXiv:2603.2387426.5h-index: 6Has Code
AI Analysis

This work addresses the need for more realistic crowd simulation in domains like urban planning and robotics, though it appears incremental by augmenting existing approaches with environmental conditioning and group interactions.

The paper tackled the problem of modeling realistic pedestrian trajectories by accounting for both social interactions and environmental context, proposing EnvSocial-Diff, a diffusion-based crowd simulation model that outperforms state-of-the-art methods on multiple benchmark datasets.

Modeling realistic pedestrian trajectories requires accounting for both social interactions and environmental context, yet most existing approaches largely emphasize social dynamics. We propose \textbf{EnvSocial-Diff}: a diffusion-based crowd simulation model informed by social physics and augmented with environmental conditioning and individual--group interaction. Our structured environmental conditioning module explicitly encodes obstacles, objects of interest, and lighting levels, providing interpretable signals that capture scene constraints and attractors. In parallel, the individual--group interaction module goes beyond individual-level modeling by capturing both fine-grained interpersonal relations and group-level conformity through a graph-based design. Experiments on multiple benchmark datasets demonstrate that EnvSocial-Diff outperforms the latest state-of-the-art methods, underscoring the importance of explicit environmental conditioning and multi-level social interaction for realistic crowd simulation. Code is here: https://github.com/zqyq/EnvSocial-Diff.

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