MAMar 25

Self-Evolving Multi-Agent Framework for Efficient Decision Making in Real-Time Strategy Scenarios

arXiv:2603.2387589.2h-index: 3
AI Analysis

This addresses efficiency and robustness issues for AI systems in complex, dynamic RTS games, representing a domain-specific incremental improvement.

The paper tackles the speed-quality trade-off of LLMs in Real-Time Strategy scenarios by introducing the SEMA framework, which reduces average decision latency by over 50% while achieving superior win rates in StarCraft II experiments.

Large language models (LLMs) have demonstrated exceptional potential in complex reasoning,pioneering a new paradigm for autonomous agent decision making in dynamic settings. However, in Real-Time Strategy (RTS) scenarios, LLMs suffer from a critical speed-quality trade-off. Specifically expansive state spaces and time limits render inference delays prohibitive, while stochastic planning errors undermine logical consistency. To address these challenges, we present SEMA (Self-Evolving Multi-Agent), a novel framework designed for high-performance, low-latency decision-making in RTS environments. This collaborative multi-agent framework facilitates self-evolution by adaptively calibrating model bias through in-episode assessment and cross-episode analysis. We further incorporate dynamic observation pruning based on structural entropy to model game states topologically. By distilling high dimensional data into core semantic information, this approach significantly reduces inference time. We also develop a hybrid knowledge-memory mechanism that integrates micro-trajectories, macro-experience, and hierarchical domain knowledge, thereby enhancing both strategic adaptability and decision consistency. Experiments across multiple StarCraft II maps demonstrate that SEMA achieves superior win rates while reducing average decision latency by over 50%, validating its efficiency and robustness in complex RTS scenarios.

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