Arknights: Playable Explanation and Player Agency under Opacity
This addresses the challenge of user agency under opacity in AI-mediated learning and decision-making, offering insights for XAI interface design, though it is incremental in focusing on interaction-based explanation.
The paper tackles the problem of how users can effectively act without fully understanding AI system outcomes by examining digital games as explainable interfaces, using Arknights as a case study to show that its AI system PRTS provides usable but unverifiable explanations that reorganize player agency toward interpretive reasoning.
As generative AI increasingly mediates learning and decision-making, users often act effectively while struggling to interpret how system outcomes are produced. While Explainable Artificial Intelligence (XAI) research has primarily addressed this problem through transparency and visualization, less attention has been paid to how explanation is constructed through interaction. This paper examines digital games as explainable interfaces by analyzing how explanation can be configured as a playable process. Using Arknights as a case study, the paper conducts a qualitative close reading and interface analysis of the diegetic AI system PRTS, focusing on the implied player. The analysis shows that PRTS provides usable but unverifiable explanations: sufficient to initiate action, yet insufficient to stabilize causal understanding. Through incomplete information, delayed feedback, and narrative disruptions of trust, player agency is reorganized from direct control toward interpretive and abductive reasoning. The paper conceptualizes this mode as explanatory agency and discusses its implications for XAI-oriented interface design.