CVApr 5

4C4D: 4 Camera 4D Gaussian Splatting

arXiv:2604.0406378.31 citations
AI Analysis

It addresses the challenge of modeling dynamic scenes with sparse camera setups, which is incremental but improves efficiency for applications like computer graphics and VR.

This paper tackles the problem of recovering 4D dynamic scenes from videos captured by only four portable cameras, achieving high-fidelity novel-view rendering with superior performance over prior methods in sparse-view datasets.

This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent novel-view rendering is a foundational task in computer graphics, where previous works often require dense multi-view captures using camera arrays of dozens or even hundreds of views. We propose \textbf{4C4D}, a novel framework that enables high-fidelity 4D Gaussian Splatting from video captures of extremely sparse cameras. Our key insight lies that the geometric learning under sparse settings is substantially more difficult than modeling appearance. Driven by this observation, we introduce a Neural Decaying Function on Gaussian opacities for enhancing the geometric modeling capability of 4D Gaussians. This design mitigates the inherent imbalance between geometry and appearance modeling in 4DGS by encouraging the 4DGS gradients to focus more on geometric learning. Extensive experiments across sparse-view datasets with varying camera overlaps show that 4C4D achieves superior performance over prior art. Project page at: https://junshengzhou.github.io/4C4D.

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