CVGRApr 17

Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction

arXiv:2604.1594142.9h-index: 1
AI Analysis

Addresses the limitation of 3DGS in handling high-frequency appearance details, which is important for 3D reconstruction and novel view synthesis tasks.

Neural Gabor splatting augments 3D Gaussian primitives with a lightweight MLP to model color variations within a single primitive, enabling accurate reconstruction of high-frequency surfaces while reducing primitive count. Experiments on Mip-NeRF360 and high-frequency datasets show improved reconstruction quality.

Recent years have witnessed the rapid emergence of 3D Gaussian splatting (3DGS) as a powerful approach for 3D reconstruction and novel view synthesis. Its explicit representation with Gaussian primitives enables fast training, real-time rendering, and convenient post-processing such as editing and surface reconstruction. However, 3DGS suffers from a critical drawback: the number of primitives grows drastically for scenes with high-frequency appearance details, since each primitive can represent only a single color, requiring multiple primitives for every sharp color transition. To overcome this limitation, we propose neural Gabor splatting, which augments each Gaussian primitive with a lightweight multi-layer perceptron that models a wide range of color variations within a single primitive. To further control primitive numbers, we introduce a frequency-aware densification strategy that selects mismatch primitives for pruning and cloning based on frequency energy. Our method achieves accurate reconstruction of challenging high-frequency surfaces. We demonstrate its effectiveness through extensive experiments on both standard benchmarks, such as Mip-NeRF360 and High-Frequency datasets (e.g., checkered patterns), supported by comprehensive ablation studies.

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