LGAIApr 20

Scalable Neighborhood-Based Multi-Agent Actor-Critic

arXiv:2604.1819016.0h-index: 3Has Code
AI Analysis

Addresses the scalability bottleneck of centralized critics in multi-agent reinforcement learning for researchers working on large-scale multi-agent systems.

MADDPG-K scales multi-agent actor-critic to many agents by restricting each critic to the k nearest neighbors, achieving competitive performance and faster convergence with constant critic input size.

We propose MADDPG-K, a scalable extension to Multi-Agent Deep Deterministic Policy Gradient (MADDPG) that addresses the computational limitations of centralized critic approaches. Centralized critics, which condition on the observations and actions of all agents, have demonstrated significant performance gains in cooperative and competitive multi-agent settings. However, their critic networks grow linearly in input size with the number of agents, making them increasingly expensive to train at scale. MADDPG-K mitigates this by restricting each agent's critic to the $k$ closest agents under a chosen metric which in our case is Euclidean distance. This ensures a constant-size critic input regardless of the total agent count. We analyze the complexity of this approach, showing that the quadratic cost it retains arises from cheap scalar distance computations rather than the expensive neural network matrix multiplications that bottleneck standard MADDPG. We validate our method empirically across cooperative and adversarial environments from the Multi-Particle Environment suite, demonstrating competitive or superior performance compared to MADDPG, faster convergence in cooperative settings, and better runtime scaling as the number of agents grows. Our code is available at https://github.com/TimGop/MADDPG-K .

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