GRApr 22

Animator-Centric Skeleton Generation on Objects with Fine-Grained Details

arXiv:2604.2053991.21 citations
AI Analysis

This addresses a bottleneck in real-world animation workflows for professional animators working with structurally complex 3D assets.

The paper tackles the problem of skeleton generation for animating complex 3D models by proposing an animator-centric framework that achieves high-quality skeleton prediction on challenging inputs while providing intuitive control mechanisms.

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck for real-world animation workflows. To address this, we propose an animator-centric SG framework that achieves high-quality skeleton prediction on complex inputs while providing intuitive control handles. Our contributions are threefold. First, we curate a large-scale dataset of 82,633 rigged meshes with diverse and complicated structures. Second, we introduce a novel semantic-aware tokenization scheme for auto-regressive modeling. This scheme effectively complements purely geometric prior methods by subdividing bones into semantically meaningful groups, thereby enhancing robustness to structural complexity and enabling a key control mechanism. Third, we design a learnable density interval module that allows animators to exert soft, direct control over bone density. Extensive experiments demonstrate that our framework not only generates high-quality skeletons for challenging inputs but also successfully fulfills two critical requirements from professional animators.

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