HCMay 4

"I Don't Have Faith in the Developers to Use My Feedback": Understanding Player Values and Expectancy for Reporting Systems in Video Games

arXiv:2605.0284220.0
Predicted impact top 72% in HC · last 90 daysOriginality Synthesis-oriented
AI Analysis

For game developers and moderation system designers, this work identifies key factors influencing player engagement with reporting systems, though the findings are qualitative and incremental.

Players report in-game toxicity for both altruistic (improving community) and retributive (seeking revenge) reasons, but their belief in the system's effectiveness is mediated by developer reputation, transparency, and community alignment, leading to low expectations that reports will be acted upon.

Reporting systems in multiplayer video games allow players to express their dissatisfaction with others and combat in-game toxicity. In this work, we examined the act of reporting through the lens of expectancy-value theory. Using a distributed survey (n = 98) and follow-up interviews (n = 19), we explored the value players place on reporting, their desired outcomes, and their expectations that these outcomes will be achieved. Our findings revealed that reporting is motivated by both altruistic and retributive factors, with players seeking short-term revenge while also looking to foster an improved long-term community. Yet, players felt that reporting may not always meet these goals, with belief in the system being mediated by factors such as developer reputation, reporting transparency, and alignment with the community. By understanding the value and expectancy of reporting systems, we discuss their implications on broader digital moderation and consider current and potential future designs of reporting systems.

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