LGMay 7

QuadraSHAP: Stable and Scalable Shapley Values for Product Games via Gauss-Legendre Quadrature

arXiv:2605.0587018.4h-index: 5
Predicted impact top 37% in LG · last 90 daysOriginality Incremental advance
AI Analysis

This work addresses the computational bottleneck of Shapley value estimation for explainability in models with multiplicative structure, offering a scalable and stable solution for high-dimensional feature spaces.

The authors propose QuadraSHAP, a method for computing Shapley values in product games that reduces the exponential sum to a one-dimensional integral, enabling exact or near-exact approximation via Gauss-Legendre quadrature. The method achieves O(d m_q) work and O(log d) parallel time, and is shown to be the fastest numerically stable method across tested configurations.

We study the efficient computation of Shapley values for \emph{product games} -- cooperative games in which the coalition value factorizes as a product of per-player terms. Such games arise in machine learning explainability whenever the value function inherits a multiplicative structure from the underlying model, as in kernel methods with product kernels and tree-based models. Our key result is that the Shapley value of each player in a product game admits an exact one-dimensional integral representation: the weighted sum over exponentially many feature coalitions collapses to the integral of a degree-$(d-1)$ polynomial over $[0,1]$, where $d$ is the total number of features. This yields a Gauss--Legendre quadrature scheme that is \emph{provably exact} whenever the number of nodes satisfies $m_q \geq \lceil d/2 \rceil$, and otherwise provides a \emph{near-exact} approximation with error provably decaying geometrically in $m_q$. In practice, a few hundred nodes can achieve highly precise estimates even with thousands of features. Building on this formulation, we derive a numerically stable implementation via log-space evaluation, together with an efficient parallel implementation based on associative scan primitives that achieves $O(d\,m_q)$ total work and $O(\log d)$ parallel time. Experiments show that \textsc{QuadraSHAP} is the fastest numerically stable method across all tested configurations.

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