GTMay 17

On the Complexity of Correlated Equilibria Beyond Normal-Form Games

arXiv:2605.1766599.3
AI Analysis

For game theorists and computer scientists, this work provides the first strong evidence of intractability for correlated equilibria in concave games, while also offering tractable relaxations and algorithms for important subclasses.

The paper resolves long-standing open questions on the complexity of correlated equilibria beyond normal-form games, showing that computing a correlated equilibrium in concave quadratic games is as hard as computing a fixed point of a contraction mapping, and establishes an exponential lower bound for swap regret minimization. It also provides an FPTAS for poly-dimensional Φ-equilibria in general concave games and a polynomial-time algorithm for concave quadratic games.

Correlated equilibria are a fundamental solution concept in game theory. However, despite decades of research, the complexity beyond games of polynomial type -- such as extensive-form games, congestion or routing games, and more broadly concave games -- has remained a major open problem, first highlighted by Papadimitriou and Roughgarden (JACM '08). In this paper, we resolve several long-standing questions concerning the complexity of correlated equilibria and swap regret minimization. First, we show that computing a correlated equilibrium in concave quadratic games is as hard as computing the fixed point of a contraction mapping (Contr), providing the first strong evidence of intractability. Moreover, we establish an unconditional, information-theoretic lower bound ruling out the existence of a strongly sublinear swap regret minimizer: any online learning algorithm requires exponentially many iterations in the dimension $d$ to guarantee at most $1/\text{poly}(d)$ (average) swap regret. To circumvent these hardness results, we examine the complexity of $Φ$-equilibria -- tractable relaxations of correlated equilibria. We obtain a fully polynomial-time approximation scheme (FPTAS) for computing poly-dimensional $Φ$-equilibria in general concave games. We complement this by showing that Contr-hardness persists even under poly-dimensional swap deviations in the regime where the precision $ε$ is exponentially small. Finally, we show that Contr-hardness can be bypassed in the canonical setting of concave \emph{quadratic games}, for which we provide a $\text{poly}(d, \log(1/ε))$-time algorithm for computing poly-dimensional $Φ$-equilibria. As a byproduct, we obtain an algorithm for computing fixed points of a mapping that is contracting with respect to an unknown Mahalanobis norm, which could be of independent interest.

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